Dark Winged Spies
The time has come for the traitor Baranka to pay for his crimes. Destroy the darkwing bats who spy on the tribes of the kingdom.
ჟურნალის ნაბიჯები
დააჭირე ნაბიჯს — რუკაზე გამოჩნდებარუკაზე
2 წერტილიქვესტის ნივთები
3 ნივთიNPC-ები და დიალოგები
1 NPCTantusNeruga Chief დამწყები NPC · Orc Area6 დიალოგი
I am Chief Tantus of the great Neruga Tribe! The tasks I give are difficult ones that can only be carried out by the strongest fighters. They are all much too strenuous to entrust to a weak stranger like you!
(This quest may only be undertaken by an Orcish character.)
The identity of the one stirring up goblins and werewolves, and controlling rakeclaw imps has been unmasked. He is called Varangka, a disgraced mage banished from the Kingdom a few years ago. He decided to seek revenge upon us to wipe away his shame and humiliation by conspiring with the evil spirits and gaining the power of the darkness. Somewhere on the Immortal Plateau, he is plotting to destroy the Kingdom of the Orcs.
Many expeditions have been dispatched to kill him, but every time Varangka already knew of the attack and had escaped. We found out that he has servants that act as his eyes and ears. The darkwing bat is controlled by Varangka, who uses it to look at our movements. Seer Tanapi is developing a protective shield that will keep darkwing bats from approaching. I will ask you later to collect objects that are required to complete the magic, so be prepared.
(This quest may only be undertaken by a character of level 11 and above.)
The identity of the one who instigated goblins and werewolves, and controlled rakeclaw imps from behind the scenes has been unmasked. He is called Varangka, a disgraced mage banished from the Kingdom a few years ago. He decided to seek revenge upon us to wipe away his shame and humiliation by conspiring with the evil spirits and gaining the power of the darkness. Somewhere on the Immortal Plateau, he is plotting to destroy the Kingdom of the Orcs.
Many expeditions have been dispatched to kill him, but every time, Varangka already knew of the attack and had escaped. Now we know that he had servants in the air that acted as his eyes and ears. The darkwing bats are being controlled by Varangka, who uses them to monitor our movements. The seers say they need the fangs of the bats to complete the protection system that will keep the darkwing bats from approaching.
Say you will collect the fangs
Kill the darkwing bats and bring their fangs. Fangs should not be broken or scratched! Bring only the intact ones; a total of seventy fangs are required.
As long as the darkwing bats act as the eyes and ears of Varangka, he can see every move we make. We should make him go blind by sending an expedition to defeat him. You must be careful when hunting darkwing bats. Varangka's trackers may attack you. Make sure you are always on your guard. Good luck!
You must collect seventy fangs of the darkwing bats. That's the only way to complete the protection shield that will keep the bats from approaching. As long as the darkwing bats become the eyes and ears of Varangka, he can see every move that we make. We cannot defeat him until we blind him.
You must be careful when hunting darkwing bats. Trackers sent by Varangka may attack you. Make sure you are always on your guard. Good luck!
Well done! With this, we can cast a shield around the king's hall and surrounding buildings for the time being, to prevent the secret agents of Varangka from peeking in. Before we can dispatch an expedition team to deal with Varangka, they must first receive the protection of the shield. We need more bat fangs in the future.
For now, receive this money, help yourself to our excellent food and drink, and have a good rest. Come back when you are ready to fight once more for our race.